Prototype • Exploration
Dungeon Fog
TypeScript prototype around a dungeon experience.
TypeScript
- Exploration
- Fog
- Prototype
Visual coming soon
Dungeon Fog
- Goal
- Test a dungeon exploration loop without shipping a full game engine, or a heavy app.
- Solution
- A TypeScript prototype focused on the dungeon: movement, fog, reading the space.
- What it changes
- A prototype to validate the feel of exploration before going further.